Description
200 mono/stereo instances with 40 real-time convolutions. 400+ space models, including indoor and outdoor spaces. Reverb II uses D-Spatial’s proprietary Physical Modelling Engine, the same used by Reality. Totally compatible with D-Spatial Reverb. You will quickly recognise the natural, pristine sound along with the massive dynamic range made possible by our next-level algorithms. D-Spatial’s immersive convolution engine includes the first-ever impulse response modeler and renderer. Totally decorrelated outputs ensure unparalleled spatial accuracy.Inferior microphone capture IRs are a thing of the past.






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